The Dependency Inversion Principle (DIP)

Dependency Inversion Principle in c#

The Dependency Inversion Principle states that:

  1. High-level modules should not depend on low-level modules. Both should depend on abstractions (e.g., interfaces).
  2. Abstractions should not depend on details. Details (concrete implementations) should depend on abstractions.

Source: Wikipedia

Other SOLID Principles

Example without DIP

public class UserRepository
{
    public string GetUserById(int id)
    {
        // Code to fetch user from the database
        return "User";
    }
}

public class UserService
{
    private readonly UserRepository _userRepository;

    public UserService()
    {
        _userRepository = new UserRepository();
    }
    public string GetUser(int id)
    {
        return _userRepository.GetUserById(id);
    }
}

One problem with this code is , theUserService is tightly coupled with the UserRepository. Another problem is, if you want to use different implementation of UserReposoitory, you can not easily do it. For instance you want to swap your UserRepsoitory to UserRepositoryWithDifferentDatabase.

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The Interface Segregation Principle (ISP)

what is Interface Segregation Principle?

📢 Clients should not be forced to depend on interfaces they do not use.

In simpler terms, this principle suggests that an interface should not include methods that implementing classes don’t need. It Encourages us to create smaller interfaces over the big fat interface.

Other SOLID principles

Violating example

Imagine you have an interface for workers in a company:

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The Liskov Substitution Principle (LSP)

What is Liskov substitution principle

The Liskov Substitution Principle states that a derived type should be completely replaceable for its base type.

In simpler terms, a child class should do at least what the parent class can do. The child class can have additional behaviors, but it must have all the behaviors that the parent class has.

For instance, an Animal has behaviors (eat, sleep, makeSound). A Dog, which is a subtype of Animal, must have all the behaviors (eat, sleep, makeSound).

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Open Closed Principle (OCP)

open closed principle in c#

The Open-Closed Principle is one of the five SOLID principles. It states that a class should be open for extension but closed for modification. In other words, you should be able to add new functionality without changing existing code.

Once you have written your class, it should not be modified in the future. However, this doesn’t mean you cannot modify your class during early development stages. It means that once your application or software is in production and you want to introduce the new functionality, you should extend that class rather than modifying it.

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Single Responsibility Principle (SRP)

Single Responsibility Principle in c#

The Single Responsibility Principle (SRP) is a cornerstone of object-oriented design, closely associated with the SOLID principles. It emphasizes that a class should have only one reason to change, meaning it should have a single responsibility or purpose.

What is SRP?

The principle asserts that a class should do only one thing and do it very well. This doesn’t imply that a class should have only one method or behavior, but rather that it should contain a cohesive set of behaviors related to a single responsibility.

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